Computing and Digital Learning for Primary Teachers
Whether they are new or experienced, teachers are expected to plan and deliver high-quality computing lessons to their pupils. Computing and Digital Learning for Primary Teachers provides an accessible introduction to teaching computing effectively and for deeper understanding in the primary classroom.
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Filled with practical resources to support lesson design, long-term planning, and assessment, readers will benefit from building their subject knowledge and learning to create engaging lessons for their pupils. Chapters explore:
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Supporting computational thinking and problem-solving to teach our pupils how to solve problems logically and systematically.
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Developing pupils’ digital literacy and use of IT, creating exciting opportunities for children’s digital self-expression through film, animation, and 3D design.
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Managing technology in our schools, such as setting up and maintaining a virtual learning environment (VLE).
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Cross-curriculum links with STEAM and engineering, allowing children to solve real-world problems by combining their digital literacy with their knowledge of maths, science, and technology.
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Cost-effective and accessible ways of introducing physical computing and robotics to children.
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Safe and responsible uses of artificial intelligence (AI) in our primary schools.
This essential resource provides a highly practical guide to delivering effective computing lessons in the primary classroom and is a must read for anyone who wishes to become a more confident and knowledgeable computing teacher.
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