Create, Compute!
COMING SOON!
Create, Compute! is a complete scheme of work for teaching primary Computing. It is written to support primary teachers with all aspects of delivering high-quality Computing education.
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Features of the Create, Compute curriculum include:
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Based on the requirements for Computing under the English national curriculum
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Designed to balance skill-based work with exciting and relevant outcomes
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Published in 2025, incorporating teaching of cutting-edge topics, including Artificial Intelligence, robotics, machine learning, app design, filmmaking, photography, animation, graphics design, 3D design and data collection.
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Spiral approach to learning, giving children the chance to repeat and master skills and technologies.
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Linked to best-value, affordable or where possible, free services, software and technology.
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Balanced coverage of the three strands of computing: computer science, information and digital literacy.
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Based on best practice in Computing, including unplugged activities, physical computing, engineering, reading, predicting and modifying code and self evaluation of work.
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A strong focus on responsible and safe use of technology, with opportunities in each year group for discussion of E-safety.
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Modular in design, meaning schools can swap out and adapt units according to their strengths and needs.
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Includes a progression of skills for assessment, as well as assessment tasks at the end of units.
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The Create, Compute computing scheme of work provides schools with a framework for teaching computing confidently and creatively at a high level, addressing modern challenges and opportunities.​​​

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